top of page

About me 

​​

My name is Diaz Spencer, I am a passionate game designer and programmer with expertise in C++, Unreal, Blueprints, Unity, C#, Blender, Maya. I'm very open to new experiences, bettering my knowledge, to improve my skills and understanding for when entering the game programmer field. Being resourceful and imaginative, I desire to create unique and immersive gaming experiences that engage players and leave a lasting impact. My portfolio showcases my skills and experience in game development and design, currently both my projects have been developed using Unity.

 

Take a look around and look at my latest projects The Little Robot and Anti-Matter, get in touch to learn more about me.

Current Project Info

The game is composed of a sequence of the levels that correspond to the actions that players make in the game. While progression is linear, the world is free to explore while each area has own unique biome that align with the area’s concept and puzzles, while showing the contrast between the present and the past and keeping one core element for the progression overall. Two levels have a distinct difference between the others as it demonstrates parts of the interior instead of the nature elements both used with the AI characters. 

VFX

The use of VFX was created for my Little Robot game project, that was built in Unreal Engine 5. I experimented with different particle spawning rates, implementing blender models to see it's effects to the particles and selecting coloured based on the theme. I learnt stylised VFX was slightly more complicated than what I initially thought, using 3D modelling elements and combining them with a material and then building it in Unreal Engine.

Shaders

For my Shaders project I worked in visual studio coding 3D cubes by openGL pipeline. This included coding a vertex shader, fragment shader, VBO, VAO which allowed me to experiment with the rotation and textures, adding different light casters such as, diffuse, specular, ambient, directional light and point lights.​

Shader_Pic1_edited.png

Current Project Artwork

3D Modelling

During my studies at University, I acquired a new skill, such as 3D modelling, animation, rigging, UV editing, forward kinematics using Maya. The images demonstrate how I applied these skills in my Projects.
 

bottom of page